![]() These chambers are scattered throughout the Black Forest zone, so they’re fun to discover, mark on the map and return in full force to explore as a group. Each one of these chambers we’ve entered has been different in size and content – the best of them are filled with treasure, cores and skeletons (as well as a few ghosts). Cores also craft other nice things… which I’ll talk about another time. You need to explore these delves in order to discover the surtling cores you need to build the furnace and kiln for your bronze gear. ![]() Valheim also introduces the concept of burial chambers, which act as mini-dungeons. From those, you create ingots that convert to bronze, which is a clear upgrade to your first metal weapons and gear. The forest provides copper and tin, which are the building blocks of new recipes such as the forge, kiln and furnace. For the first time, you now have the ability to mine. The Black Forest introduces a number of elements that move the player not just through the zone, but beyond. This is the kind of thing that Valheim does very well. Walking around in a troll-hide cape is a bit like wearing a trophy of your accomplishment. Once you figure out how to light him up as you kite him with flame arrows, you feel the success of moving forward. The first time you run across (and away from) a troll is full of dread and excitement. Coming out of the Meadows, the difficulty ramps up just a bit – enough for the forest to feel dangerous but not undefeatable. The Black Forest is not just a zone but it’s also a progress check. But that’s become less and less a thing the further we go. ![]() There’s a set progression you need to go through in order to continue through the game – in the beginning, Hugin points things out to nudge you in the right direction. One of the things I really like about Valheim is that the game keeps you moving forward on a path without being overly aggressive about it.
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